Dangerous Adventure is a puzzle-based RPG created by Gamemazing. It involves five heroes who fight monsters and evil forces to find treasure and make their dreams come true.
|Game Design||Alexander Vasilyev|
The game can be found here:
Dangerous Adventure has you control a team of five heroes as they plunder dungeons in search of treasure and glory. From the tavern, which acts as the game's main hub, you can select a level to travel to by talking to the Wayfarer, who offers maps to the game's level. Each level consists of a map with several points on it. Most points have a mob of enemies which you'll need to defeat in battle to progress, but some points have treasure chests.
During a battle, the heroes and the enemies appear on opposite sides of a board full of colored tiles. On your turn, you get four actions can choose to either click to break groups of tiles to give attack power to your heroes, or click on the shield icon to raise the team's defense so they take less damage if any enemies attack on the next turn. Each time you perform one of these actions counts as a single action. Once you use up all four actions, any heroes that have attack power will attack the enemies. Then the enemies get to take a turn; on their turn, the enemies will lower their attack timer by 1, or attack your team if their attack timer reaches 0. Each enemy attack drains the team's health, and certain enemies also sometimes have an extra ability they can use when attacking; annoyingly, these abilities often linger for multiple turns and won't be nullified if you kill the enemy that originally used them.
If your team's health is depleted, you lose the level and have to start over. Conversely, if you manage to kill all the enemies, you win some gold and XP, and get to advance further on the map; the gold can be used to buy items from the merchant in the tavern or help the heroes accomplish their dreams, and the XP can be used to upgrade the heroes by improving their stats or unlocking/upgrading new abilities for them. The goal in each level is to make enough progress to reach the exit on the map.
Treasure chest stages work somewhat differently; your only task in these stages is to unlock the treasure chest by breaking enough tiles of each color to break open the chest's lock. Succeeding in this task will result in you earning a lot of gold.
Each of the five heroes is represented by a different color; thus, you earn attack power for a particular hero by breaking tiles that match the hero's color. Similarly, each hero can only deal full damage to enemies that are the same color as them (e.g. the red Barbarian deals full damage to red enemies). Each hero can also deal half damage to enemies bearing certain other colors, but this usually isn't as effective as utilizing a hero that matches an enemy's color and deals full damage. Thus, when taking your turn, it's important to take this into account and give attack power to whichever heroes can cause the most damage to your enemies depending on the enemies' colors. Additionally, each hero also gains one point of mana for every tile matching their color that is matched during battle. When a hero has enough mana, they can use it to perform one of their special abilities, provided that you've unlocked those abilities by buying them with XP in the tavern.
The Heroes and Their Abilities
- Warrior (Blue): An armored knight who deals 100% damage to blue enemies, and 50% damage to purple and red enemies.
- Summoner: Collects all blue tiles and converts them into attack power for the Warrior. Costs 42 mana.
- Crushing Blow: Deals heavy damage to a single enemy of your choosing. Costs 35 mana. Upgrading this skill makes it deal even more damage.
- Thief (Yellow): A cunning assassin who deals 100% damage to yellow enemies, and 50% damage to green and red enemies.
- Collector of Gold: Turns several yellow tiles into gold tiles, causing them to give you more gold if you make a match with them. Costs 25 mana. Upgrading this skill makes affected tiles give you more gold when matched.
- Paralysis: Stuns an enemy for one turn. Costs 30 mana. Upgrading this skill makes it stun enemies for longer.
- Barbarian (Red): A mighty brute who deals 100% damage to red enemies, and 50% damage to blue and yellow enemies.
- Anger: Causes the Barbarian's attack to deal 100% damage to all enemies the next time he attacks, no matter what color they are. Costs 42 mana. Upgrading this skill makes it cost less mana.
- Fright: Gives several red tiles a double damage buff, causing them to give the Barbarian twice as much attack power if you make a match with them. Costs 35 mana.
- Huntress (Green): A seasoned ranger who deals 100% damage to green enemies, and 50% damage to purple and yellow enemies.
- Rain of Arrows: Deals moderate damage to all enemies. Costs 35 mana. Upgrading this skill makes it deal more damage.
- Repainting: Changes the enemy of your choosing into a different color for one turn. Costs 28 mana.
- Wizard (Purple): A wise magician who deals 100% damage to purple enemies, and 50% damage to blue and green enemies.
- Healing: Cancels out one bad status effect applied by an enemy. Costs 26 mana. Upgrading this skill makes it cost less mana.
- Treatment: Gives several purple tiles a healing effect, causing them to restore some of your team's health if you make a match with them. Costs 35 mana. Upgrading this skill makes affected tiles give you more health when matched.
The Merchant's Items
- Health Potion: Heals your team for 50 HP. Costs 40 gold.
- Sacred Hourglass: Gives you one extra action during your turn. Costs 30 gold.
- Mystic Scroll: Resets the board. Costs 50 gold.
- Death Scroll: Deals 100 damage to all enemies. Costs 90 gold.
- Crystal of Wisdom: Gives you 50% XP from the battle if you win. Costs 80 gold.
- Cursed Hourglass: Stuns all enemies for one turn. Costs 100 gold.
- Power Potion: Makes all five heroes deal double damage the next time they attack. Costs 110 gold.
- Crystal of Vigor: Applies a double damage buff to ten random tiles on the board. Costs 40 gold.
- Mana Scroll: Gives all five heroes 10 mana. Costs 32 gold.
- Golden Key: Lets you instantly win in a treasure chest stage. Costs 200 gold.
You can buy each of these items three times. For each weapon type, the price starts at 150, then increases to 300 after buying one, and then increases to 400 after buying a second one.
- Sword: Increases the Warrior's attack stat by 1.
- Daggers: Increases the Thief's attack stat by 1.
- Axe: Increases the Barbarian's attack stat by 1.
- Bow: Increases the Huntress's attack stat by 1.
- Staff: Increases the Wizard's attack stat by 1.
These are the heroes' greatest dreams; each one can be fulfilled by accessing it from the heroes Dream Journal and paying a certain amount of gold, and they each provide a significant bonus to your team.
- Build a Castle: Increases each hero's attack stat by 1. Costs 2,200 gold.
- Collect a Library: You get 10 extra XP points from each battle won. Costs 2,400 gold.
- Become a Captain: You get 10% extra gold from each battle won. Costs 1,900 gold.
- Buy Island: Gives you an extra step during your turn in battle. Costs 3,000 gold.
- Raise an Army: Increases your team's max HP by 20. Costs 1,700.
- Imp: A small humanoid monster with no special abilities.
- Bat: A tiny flying creature. On certain levels, it gives a few tiles a vampiric effect when it attacks; if these tiles are destroyed, your team loses 30 HP and the bat is healed for 30 HP.
- Spider: A large arachnid. On certain levels, it can ensnare a random hero when it attacks, preventing that hero from attacking for one turn.
- Gigitca: A sentient blob of sludge. On certain levels, it can poison tiles when it attacks; if you make a match with a poisoned tile, you lose 5 HP.
- Fantasm: An evil ghost. On certain levels, it can cast a spell when it attacks that reduces the number of tiles that spawn on the board on your next turn, reducing your options for matching tiles.
- Iamia: A Medusa-like creature that can petrify tiles when she attacks, turning them into stone blocks that can't be matched at all.
- Orc: A large humanoid monster. On certain levels, he gives a few tiles a stunning effect when he attacks; if these tiles aren't destroyed on your next turn, a random hero gets stunned for that turn.
- Ogre: A giant humanoid monster with no special abilities.
- Scorpion: A giant scorpion with no special abilities.
- Sahagin: A humanoid fish monster. On certain levels, it can heal other enemies for 30 HP when it attacks.
- Zombie: A basic undead monster. On certain levels, it can poison tiles when it attacks.
- Asura: A six-armed sword-wielding demon who gives a few tiles a color-changing effect when he attacks; if these tiles are destroyed, Asura's color changes.
- Gargoyle: A winged stone monster. On certain levels, it can buff the enemy team's defense when it attacks, making all enemies take less damage from your attacks.
- Werewolf: A humanoid wolf monster. On certain levels, it can buff the enemy team's attack power when it attacks, making all enemies deal more damage with their attacks.
- Mimic: A living treasure chest. On certain levels, it can steal some of your gold when it attacks.
- Vampire: A powerful blood-sucking undead monster. On certain levels, he gives a few tiles a vampiric effect when he attacks.
- Minotaur: A half-man, half-bull monster. On certain levels, it can cast a spell when it attacks that reduces the number of tiles that spawn on the board on your next turn.
- Draco: A giant dragon monster. On certain levels, it sets a few tiles on fire when it attacks; if you make a match with a flaming tile, you lose 10 HP.
- Sometimes, after you kill an enemy with a special ability, that enemy's skill will still trigger even though the enemy itself is already dead.