Epic Battle Fantasy 3 is the third game in the Epic Battle Fantasy series. It's the first game in the series to be a "proper" RPG, as it contains many features typically found in most RPGs that weren't present in the previous two installments.
- 1 Links
- 2 Controls
- 3 Plot
- 4 Gameplay
- 5 Difficulty Settings
- 6 Minigames
- 7 Medals
- 8 Stats
- 9 Elements
- 10 Status Effects
- 11 Items
- 12 Characters
- 13 Skills
- 14 Equips
- 15 Map Regions
- 16 Enemies
- 17 Bosses
- 18 Glitches
- 19 Trivia
Epic Battle Fantasy 3 is also available on Steam as a free-to-play game. This Steam version has received some balance changes to make it slightly easier compared to the original flash version.
- Arrow Keys/WASD: Move characters (on the overworld map)
- Space Bar: Interact (talk to NPCs, open chests, challenge enemies, etc. on the overworld map)
- Mouse: Interact with game menus
After defeating and then befriending Lance, the man who tried to take over the world, Matt and Natalie have decided to team up with him to become a trio and go on adventures together! After many adventures together, the three heroes come across an ancient tomb containing the body of Akron, an ancient demonic deity who is so incredibly powerful that ancient warriors had to seal him away to stop him from destroying the world. The heroes foolishly decide to poke Akron's body, which causes him to awaken and let out a magic blast that drains the heroes' power, scatters their equipment across the land, and transports them to a distant town! Now, the heroes must forge north to make their way back to Akron's tomb and destroy him before he becomes too powerful so they can get revenge and save the world from his wrath!
Unlike the two games before it, Epic Battle Fantasy 3 plays much more similarly to a traditional RPG. It entails exploring a map full of monsters and treasures, doing battle with enemies in order to get stronger by obtaining XP and equipment. The map is split into several regions, each with a different theme and containing a boss at the end. The goal of each section is to defeat any enemies obstructing the way to the boss, and then defeat the boss to gain access to the next area. Due to the nature of this gameplay, EBF3 also includes a fully-implemented save feature, allowing you to save game data across seven slots.
Battles play out much like in EBF1 and 2; the player and enemy parties take turns using abilities to attack the other party, with the goal being to eliminate all waves of enemies before all of your party is killed. This time around, the team consists of Matt, Natalie, and Lance, who has befriended the heroic duo since the events of EBF2. Each character in this party has unique stats and abilities that can be utilized in battle. These abilities can be unlocked/upgraded using skill points you earn by leveling up your party. Most of these abilities are exclusive to one character in particular, but some can be assigned to either or two different characters. Also returning from EBF2 are Limit Breaks, super-powerful abilities that can only be used after a character has taken enough damage to fill up their rage meter.
With a fully-implemented world map, EBF3 also includes NPCs, many of which have quests which can be completed by giving the NPC whatever items they request. Some NPCs guard special areas that can only be accessed by collecting enough achievements.
Normal vs. Magic Attack/Defense
Like most traditional JRPGs, EBF3 distinguishes damage dealt between normal and magic. Normal attack damage mainly concerns physical attacks, while magic attack damage usually comes from spells and magic-powered attacks. On a similar note, normal defense only reduces damage against normal attacks while magic defense only reduces damage against magic attacks.
After beating the game on any difficulty by defeating Akron, you're given the option to restart your game from the beginning with various bonuses. These bonuses include:
- Keeping weapons
- Keeping weapon levels
- Keeping skills
- Keeping items and gold
- Keeping experience levels
- No experience level limit
You can select as many of these bonuses as you want; the only caveat is that whatever difficulty level your game was on can't be changed.
In EBF3, you can choose between four difficulty levels when starting a new game. This can't be changed during a game.
- Easy: Enemies are 30% weaker than normal.
- Normal: Enemies have normal stats.
- Hard: Enemies do 30% more damage than normal.
- Epic: Enemies do 60% more damage than normal and also have other buffs.
EBF3 also brings back the concept of minigames that was first seen in EBF2. Since EBF3 has an overworld and is a much less linear game, these minigames can be accessed at any time by talking to the NPCs they correspond to. Playing minigames rewards you with gold - the better you do, the more gold you get!
- Food Catcher: You play as NoLegs the cat, and you have 100 seconds to catch as much food as you can as it flies and bounces across the screen. You can also use melee attacks to slow the food down. This minigame is operated by Sir Ken, an NPC in Vegetable Forest located right behind Jack (the boss of Vegetable Forest), so you have to defeat Jack in order to access this minigame.
- Narwhal Surf: You play as a narwhal, and you have 100 seconds to collect as many coins as you can while swimming through a rocky cave. Big rock and coral formations constantly show up as you're swimming and will make you lose coins if you touch them (10 in the flash version, 3 in the Steam version), so you'll need to avoid those. Luckily, the Narwhal is quite agile and has a very small hitbox, so dodging most of the obstacles is as simple as jumping in time. This minigame is operated by James, an NPC in Rock Lake located just a few screens before the Giant Squid.
- Cards in the Snow: This is a basic card memory game. You have a set of cards that are flipped over, and you have to flip them over to match all the pairs to win the game. There's no time limit, but you get more gold the faster you finish. This minigame is operated by Joanne, an NPC in Glacier Valley located in the underground volcano section.
- Ruin Raider: You play as NoLegs, and you have 100 seconds to collect as much treasure as you can by killing the Skeleton Cats that pop up from the ground. Touching a Skeleton Cat will stun you briefly. This minigame is operated by Dishi, an NPC in Kitten Kingdom Ruins located in one of the rooms to the right of the Protector's room.
- Rock Runner: You play as NoLegs riding on a flying star, and you have 100 seconds to collect as many coins as you can while flying through a volcanic canyon. It's pretty much the same as Narwhal Surf, but more challenging since in this game you have to avoid falling boulders in addition to rock formations sticking out of the ground and ceiling. This NPC is operated by Curly, an NPC in Volcano Peak located on an island blocked off by a Beholder (the miniboss of Volcano Peak), so you have to defeat the Beholder in order to access this minigame.
Just like in EBF2, EBF3 has a set of achievements that can be obtained by doing various tasks in the game. However, some of the Medals are hidden this time around, not showing you any descriptions on how to get them. Thankfully, this absurd concept has never returned in any Epic Battle Fantasy games following this one.
- Savior: Defeat the final boss and finish the game!
- Hero: Beat the game on Hard or Epic difficulty.
- Legend: Beat the game on Epic difficulty.
- Equip Fan: Obtain 40 pieces of equipment.
- Equip Dealer: Obtain 60 pieces of equipment.
- Equip Master: Obtain 80 pieces of equipment.
- Shopper (Hidden Medal): Buy everything in the Town's equipment shop.
- Squire (Hidden Medal): Defeat the robot pumpkin Jack.
- Swordsman (Hidden Medal): Slay and eat a Giant Squid.
- Warrior (Hidden Medal): Defeat and tame a wild Tundra Mammoth.
- Knight (Hidden Medal): Defeat the ancient Protector guardian.
- Lord (Hidden Medal): Slay the three-headed Pyrohydra.
- Brute: Deal 1,000 damage to an enemy.
- Ruffian: Deal 3,000 damage to an enemy.
- Savage: Deal 10,000 damage to an enemy.
- Barbarian: Deal 30,000 damage to an enemy.
- Slayer: Deal 100,000 damage to an enemy.
- Level Builder: Get a player up to level 10.
- Power Leveler: Get a player up to level 20.
- Level Grinder: Get a player up to level 30.
- Helper: Complete 10 sidequests.
- Tasker: Complete 20 sidequests.
- Quester: Complete all sidequests (30 in total).
- Treasure Hunter: Find all the treasure chests in the Town.
- Forest Treasure: Find all the treasure chests in Vegetable Forest.
- Pirate Treasure: Find all the treasure chests in Rock Lake.
- Frozen Treasure: Find all the treasure chests in Glacier Valley.
- Ancient Treasure: Find all the treasure chests in Kitten Kingdom Ruins.
- Burnt Treasure: Find all the treasure chests in Volcano Peak.
- Beast Tamer: Scan 25 enemies.
- Beast Hunter: Scan 50 enemies
- Beast Scholar: Scan all enemies (75 in total).
- Hoarder: Save up 10,000 gold.
- Banker: Save up 50,000 gold.
- Nouveau Riche: Save up 250,000 gold.
- Greedy Cat: Get 100 points in the first minigame (80 in the Steam version).
- Fat Cat: Get 140 points in the first minigame (130 in the Steam version).
- Narwhal Rider: Get 100 points in the second minigame (80 in the Steam version).
- Narwhal Surfer: Get 150 points in the second minigame (130 in the Steam version).
- Skeleton Proof: Get 160 points in the fourth minigame (150 in the Steam version).
- Skeleton Killer: Get 230 points in the fourth minigame (200 in the Steam version).
- Rock Dodger: Get 130 points in the fifth minigame (110 in the Steam version).
- Untouchable: Get 190 points in the fifth minigame (170 in the Steam version).
- Fatty (Hidden Medal): Eat a Hamburger (the Hamburger has to be eaten by a player in-battle, not in the overworld).
- Slime Splatter (Hidden Medal): Splat 100 Slimes in the preloader screen by clicking on them.
- Berserker (Hidden Medal): Use the Berserk skill to Berserk a player (other means of getting this status effect applied to a player, like enemy attacks or the Viking Helmet, won't count for this medal).
- Doomsday (Hidden Medal): Use a Dark Rune to cast Doomsday.
- Nuke (Hidden Medal): Use Lance's Nuke Limit Break.
- Genesis (Hidden Medal): Use Natalie's Genesis Limit Break.
- Ragnarok (Hidden Medal): Use Matt's Ragnarok Limit Break.
- Learner (Hidden Medal): Learn a new skill.
- Blacksmith (Hidden Medal): Fully upgrade one piece of equipment.
- Pervert (Hidden Medal): Click on Natalie's breasts 10 times.
- Cat Tamer (Hidden Medal): Summon Meow Meow in battle by using the Meow Meow special skill.
- Narwhal Tamer (Hidden Medal): Summon a Narwhal (by equipping a player with the Pirate Gear, fully upgraded so that it randomly summons Narwhals).
- Pig Molester (Hidden Medal): Interact with a pig in the overworld five times by pressing the space bar next to it.
- Artist (Hidden Medal): Check out the entire art gallery (this medal unlocks once you view the last page of the art gallery, which in turn is unlocked by defeating Akron).
- Creditor: Check out the credits page.
Like any RPG ever, EBF3 employs a system of stats which determine various aspects of the characters in your party as they do battle with enemies. These stats include:
- Health Points (HP): The maximum amount of damage a character can take before dying.
- Mana Points (MP): The maximum amount of mana a character can accumulate to consume for using skills in battle.
- Attack: The overall physical damage output of a character.
- Magic Attack: The overall magic damage output of a character.
- Defense: Reduces the amount of physical damage a character takes.
- Magic Defense: Reduces the amount of magic damage a character takes.
- Accuracy: The overall chance of a character successfully hitting an enemy with an attack.
- Evade: The overall chance of a character successfully dodging an enemy's attack.
Just like in EBF1 and EBF2, EBF3 features elements that can be channeled by both your party and enemies to provide different attack methods. This time, though, characters in the game can now have elemental resistances and weaknesses. It's important to use this to your advantage by using equips and skills that enemies are weak to in order to win battles more easily. The elements are as follows:
- Fire: Fire attacks. Enemies with this element are usually weak to Water and Ice.
- Thunder: Electric attacks, which can sometimes stun targets. Works great against Water enemies, robots, and flying enemies, but not so much for Earth enemies.
- Ice: Frost attacks, which can sometimes freeze targets. Effective against Earth, Water, and Fire enemies.
- Earth: Ground- and stone-based attacks. Great at dealing with Ice and Lightning enemies, but not with flying or armored enemies.
- Poison: Deals almost exclusively in inflicting the Poison status on targets. Good for taking out animalistic enemies and enemies with high HP, but is useless against non-biological enemies (i.e. robots, the undead, and some Earth enemies).
- Bomb: Explosive attacks. Great against Earth and mechanical enemies, but not Ice and Fire enemies. Most enemies can't resist Bomb attacks.
- Wind: Air attacks, usually associated with speed and evasion. Can deal with flying and Fire enemies easily, but is weak against Earth enemies.
- Water: Aquatic attacks. Effective against Fire and Earth enemies.
- Holy: Light-themed attacks and "positive" magic. Aside from powerful attacks, this element is also associated with healing spells. Being the opposite of Dark, it is both effective against and weak to Dark enemies.
- Dark: Dark and cosmic attacks, also associated with the supernatural/undead. It is the most destructive element in the game, and is both effective against and weak to Holy enemies.
Status Effects are special conditions that can be inflicted on any character during battle through various attacks. Some help characters through various means, while others bring harm. They are as follows:
- Attack Up/Down: Increases or decreases the target's normal attacking power.
- Defense Up/Down: Increases or decreases the target's normal defense.
- Magic Attack Up/Down: Increases or decreases the target's magic attacking power.
- Magic Defense Up/Down: Increases or decreases the target's magic defense.
- Accuracy Up/Down: Increases or decreases the target's accuracy.
- Evade Up/Down: Increases or decreases the target's evade.
- Dispel: Removes any buffs and positive effects from the target.
- Syphon: Prevents the target from using anything except normal physical attacks.
- Stun: The target is stunned and can't do anything.
- Freeze: The target is frozen in ice and can't do anything. The target takes extra damage if attacked while Frozen.
- Poison: The target loses some HP every turn.
- Doom: Instantly kills the target after a few turns.
- Death: Instantly kills the target regardless of their HP.
- Berserk: The target becomes more aggressive and does more damage . If a party member goes Berserk, that party member can't be controlled and will randomly attack an enemy with a powerful physical attack on the party's turn.
- Regen: Automatically restores some of the target's HP at the start of every turn.
- Auto-Revive: Allows the target to instantly revive if killed.
These items are used in-battle to damage enemies in various ways.
- Hand Bomb: Deals Bomb damage to an enemy.
- Stunner: Stuns and deals Thunder damage to an enemy.
- Shuriken: Deals Poison damage to an enemy.
- Bubble Stone: Casts Bubbles, a spell that deals Water damage to an enemy.
- Ice Crystal: Casts Ice Spike, a spell that deals Ice damage to an enemy.
- Magmaball: Casts Fire Rain, a spell that deals Fire damage to all enemies.
- Earthball: Casts Rockslide, a spell that deals Earth damage to an enemy.
- Light Feather: Casts Tornado, a spell that deals Wind damage to an enemy.
- Green Potion: Casts The Dead, a spell that deals Poison damage to all enemies.
- Dark Rune: Casts Doomsday, a spell that deals Dark damage to everything. Use with caution!
These items are used in-battle to help out your party members.
- Kiwi: Heals a party member for 300 HP.
- Pumpkin: Heals a party member for 1500 HP.
- Coconut: Heals a party member for 5000 HP.
- Watermelon: Heals a party member for 10000 HP.
- Pineapple: Heals all living party members for 3000 HP.
- Muffin: Heals a party member for 50 MP.
- Ice Cream: Heals a party member for 200 MP.
- Cupcake: Heals a party member for 500 MP.
- Sundae: Heals a party member for 1000 MP.
- Soft Drink: Buffs a party member's accuracy by 70%.
- Beer: Buffs a party member's attack by 70%.
- Milk: Buffs a party member's magic attack by 70%.
- Coffee: Revives a dead party member.
- Garlic: Removes all negative status effects from a party member.
- Burger: Fully restores a party member's HP and MP.
- Pizza: Fully restores all living party members' HP and MP.
Permanent Stat Boosters
These items are used in the overworld to boost your party members' basic stats.
- Choco Cornet: Permanently increases a party member's HP by 100.
- Yogurt: Permanently increases a party member's MP by 10.
- Bacon: Permanently increases a party member's Attack by 3.
- Beef: Permanently increases a party member's Defense by 2.
- Cake: Permanently increases a party member's Magic Attack by 3.
- Chocolate: Permanently increases a party member's Magic Defense by 2.
- Lollipop: Permanently increases a party member's Accuracy by 1.
- Gummy Bear: Permanently increases a party member's Evade by 1.
These items are used in the overworld to complete NPC quests and upgrade your equips.
- Metal Gear
- RAM Chip
- Old Wood
- Sea Shell
- Ragged Cloth
- Fine Fur
- Sad Statue
- Bug Wing
- Dragon Scales
- Dragon Fin
- Curly Horn
- Solid Spike
- Red Potion
- Purple Potion
- Light Rune
- Steal Plate
- Gold Plate
- Mythril Plate
- Rainbow Gems
- Dark Matter
- Matt: The de factor leader of the group, a skilled swordsman who is more brawn than brains. Most of his abilities involve dealing heavy, concentrated damage to a single target.
- Natalie: A mage who acts as the group's support unit. She has lots of abilities that help the team by healing or buffing them, but also has a good number of attacks that can damage many foes at once.
- Lance: A gun-loving militarist who, like Natalie, uses attacks that specialize in multi-striking, in addition to attacks that can debuff enemies with various negative effects. He's also the only one of the group who can scan enemies to add them to the Bestiary.
- Tremor: Basic Earth attack.
- Quake: Advanced Earth attack with higher accuracy.
- Cataclysm: Expert Earth attack with high critical hit rate.
- Fume: Basic Fire attack.
- Eruption: Advanced Fire attack.
- Nettle: Poison attack.
- Tundra: Basic Ice attack.
- Iceberg: Advanced Ice attack.
- Drain: Leeches an enemy's HP, giving it to Matt.
- Quick Slash: Weak attack with high accuracy.
- Wind Slash: Dash attack that damages all enemies. Uses the element and special effect of Matt's weapon.
- Revenge: Jumping slash attack that deals more damage the lower Matt's health is.
- Legend: Powerful attack that hits the target multiple times.
- Seiken: Powerful Holy attack that sometimes stun enemies.
- Unleash: Triggers the special effect of Matt's weapon.
- Protect: Buffs the party's defense.
- Temper: Buffs one party member's attack.
- Reflex: Buffs the party's evade.
- Fright: Dark attack that lowers an enemy's defense.
- Screamer: Dark attack that lowers all enemies' defense.
- NoLegs: Matt summons his cat buddy NoLegs, who gives a random healing item to a random party member.
- Attack Boost: Increases the power of Matt's basic attack.
- Cleaver (Limit Break Ability): Matt lands five powerful hits on an enemy (he'll switch over to another enemy if the one he targeted dies). High chance of critical hits.
- Annihilate (Limit Break Ability): Sends out an energy blast that has a high chance of instantly killing enemies. Doesn't work well on bosses.
- Ragnarok (Limit Break Ability): Makes giant swords rain from the sky to damage enemies.
- Lucky Star: Basic non-elemental attack that deals random damage to an enemy.
- Star Shower: Advanced non-elemental attack that deals random damage to all enemies.
- Toxic: Poison attack.
- Fire: Basic Fire attack.
- Fireball: Advanced Fire attack. At Level 3, this ability also sometimes lowers enemies' defense.
- Firestorm: Expert Fire attack that damages all enemies. At Level 3, this ability also sometimes lowers enemies' defense.
- Thunder: Basic Thunder attack.
- Thunderbolt: Advanced Thunder attack. At Level 3, this ability also sometimes stuns enemies.
- Thunderstorm: Expert Thunder attack that damages all enemies. At Level 3, this ability also sometimes stuns enemies.
- Ice: Basic Ice attack.
- Iceshard: Advanced Ice attack.
- Icestorm: Expert Ice attack that damages all enemies.
- Pulse: Basic Dark attack. At Level 3, this ability also sometimes lowers enemies' magic defense.
- Pulsar: Advanced Dark attack that damages all enemies. At Level 3, this ability also sometimes lowers enemies' magic defense.
- Unleash: Triggers the special effect of Natalie's weapon.
- Heal: Basic healing spell that heals one party member.
- Healmore: Advanced healing spell that heals all living party members.
- Regen: Expert healing spell that automatically heals all living party members for several turns.
- Barrier: Buffs the party's magic defense.
- Bless: Buffs one party member's magic attack.
- Purify: Removes negative status effects from the entire party.
- Shine: Basic Holy attack. At Level 3, this ability also sometimes lowers enemies' accuracy.
- Judgement: Advanced Holy attack. At Level 3, this ability also sometimes lowers enemies' accuracy.
- Attack Boost: Increases the power of Natalie's basic attack.
- Kyun (Limit Break Ability): Instantly heals the party and buffs their attack and defense, while enemies get debuffed. At level 2, this ability also removes negative status effects from the party.
- Genesis (Limit Break Ability): Deals massive Holy damage to all enemies. At level 3, this ability also inflicts Auto Revive on the party.
- Black Hole (Limit Break Ability): Deals massive Dark damage to everything. High chance of killing your party and/or enemies. Use at your own risk!
- Snipe: Extremely accurate attack that uses the element of Lance's weapon.
- Double Shot: Standard shooting attack that hits twice.
- Unload: Powerful shooting attack that hits six times and lowers enemies' attack, with high chance of critical hits.
- Flameshot: Basic Fire attack.
- Flameburst: Advanced Fire attack that damages all enemies.
- Bullet Hell: Expert Fire attack that does damage focused on one enemy, with the rest receiving 1/3 damage.
- Plasma: Basic Thunder attack.
- Plasmawave: Advanced Thunder attack that damages all enemies. At level 3, this ability also sometimes lowers enemies' evade.
- Plasmacross: Expert Thunder attack that does damage focused on one enemy, with the rest receiving 1/3 damage. At level 3, this ability also sometimes lowers enemies' evade.
- Shockwave: Powerful Wind attack that damages all enemies.
- Darkblast: Basic Dark attack.
- Antimatter: Advanced Dark attack that does damage focused on one enemy, with the rest receiving 1/3 damage and sometimes Dispels enemies.
- Crush: Slam attack that removes enemies' defense buffs.
- Unleash: Triggers the special effect of Lance's weapon.
- Medipack: Lance calls in an airdrop to deliver a medical kit to one party member. The kit heals the party member and removes negative status effects.
- Airstrike: Bomb attack that sends in randomly chosen explosives from above to strike enemies. Outcomes include three small missiles that deal moderate Bomb damage to all enemies or a big, fat missile that deals heavy Bomb damage to the enemy you targeted. At Level 3, a new outcome is unlocked: a huge black missile that deals massive Bomb damage to all enemies.
- Poison Gas: Poison attack that damages all enemies.
- Bind: Lowers all enemies' evade.
- Tank: Bomb attack that damages all enemies.
- Scan: Scans an enemy and adds it to the Bestiary if it hasn't already been added.
- Lock On: Buffs one party member's accuracy.
- Debilitate: Lowers all enemies' defense.
- Attack Boost: Increases the power of Lance's basic attack.
- Ion Cannon (Limit Break Ability): Powerful energy attack with high accuracy that damages all enemies and lowers enemies' attacks.
- Oblivion (Limit Break Ability): Lance smashes enemies with his tank, shoots at it, and detonates the tank. This attack deals Earth, non-elemental, and Bomb damage in that order. High accuracy.
- Nuke (Limit Break Ability): Powerful Fire attack that damages and poisons everything.
These skills are unlocked by completing sidequests and are shared between two or all three of the party members, thus they can be assigned to the character of your choosing.
- Berserk: Makes one party member go Berserk. Learnable by any party member.
- Dispel: Removes an enemy's buffs. Learnable by either Matt or Natalie.
- Tera Drill: Powerful drill attack that does more damage to enemies that have their defense buffed. High critical hit rate. Learnable by either Matt or Lance.
- Meow Meow: Summons Meow Meow the killer cat to attack enemies with his sword. The amount of damage he does is based on the level of the character that uses the ability (i.e. the higher the character's level is, the more damage Meow Meow does). Learnable by any party member.
- Flare: Lowers the accuracy of all enemies. Learnable by either Natalie or Lance.
- Guardian: Buffs one party member's defense and evade. Learnable by any party member.
- Power Metal: Musical blast that damages enemies and heals the party. Learnable by either Matt or Lance.
- Syphon: Syphons all enemies to stop them from using magic attacks. Learnable by either Natalie or Lance.
Equips (short for Equipments) are items that can be equipped to your party members to alter their stats and resistances to make them better suited for fighting certain types of enemies (for example, using equips that boost Dark resistance are good to use in areas like Volcano Peak or the Rift where Dark enemies are common).
Hats and Armors are articles of clothing that mainly serve to add resistances, buff stats, and boost certain skills. Weapons (Swords, Staffs, and Guns) function the same way but are also imbued with a specific element, thus providing further boosts to certain skills and attacks.
Matt and Lance's hats.
- Leather Hat: Boosts Stun resistance.
- Fuzzy Hat: Boosts Ice and Wind resistance, but lowers Fire resistance.
- Mage Hat: Boosts Syphon and Death resistance.
- Captain Hat: Boosts the power of Hand Bombs, and boosts Water resistance.
- Ninja Hood: Boosts resistance against attack, accuracy, and evade debuffs.
- Knight Helmet: Randomly casts NoLegs between turns. Lowers Fire and Thunder resistance.
- Genji Helmet: Boosts Earth resistance.
- Viking Helmet: Occasionally inflicts Berserk on the wearer for one turn, and boosts resistance against attack and defense debuffs.
- Pilot Goggles: Boosts the power of Stunners, and boosts resistance against accuracy debuffs.
- Soldier Helmet: Randomly casts Medipack between turns. Boosts Bomb resistance.
- Officer Hat: Randomly casts Tank between turns. Boosts Dark resistance.
- Gas Mask: Randomly casts Poison Gas between turns. Boosts Poison and Stun resistance.
- Nurse Hat: Boosts the power of Heal and Healmore, and boosts Syphon resistance.
- Pope Hat: Boosts Holy and Dark resistance.
- Star Hairclip: Boosts the power of Lucky Star and Star Shower, and boosts resistance against magic attack and magic defense debuffs.
- Red Ribbon: Boosts the power of Fire Rain, and boosts Fire resistance.
- Thunder Bauble: Boosts Thunder resistance.
- Ice Shards: Boosts the power of Ice Spike, and boosts Ice resistance.
- Pink Flower: Boosts Earth and Poison resistance, but lowers Fire resistance.
- Skull Hairclip: Boosts resistance against accuracy and evade debuffs.
- Cat Ears: Boosts Stun and Death resistance.
- Cow Horns: Boosts Wind and Syphon resistance.
- Drill Bits: Boosts the power of Rockslide, but lowers Thunder resistance.
Matt and Lance's armors.
- Leather Armor: Boosts Stun and Thunder resistance.
- Red Jacket: Buffs the wearer's magic attack when hit by a powerful attack. Boosts Fire resistance and resistance against magic attack and magic defense debuffs.
- Casual Shirt: Buffs the wearer's defense when hit by a powerful attack, and doubles the power of healing items used by the wearer. Boosts Syphon, Berserk, and Dispel resistance.
- Pirate Gear: Randomly casts Narwhal between turns (summons a Narwhal to deal heavy Water damage to one enemy). Boosts Water resistance.
- Ninja Cloak: Buffs the wearer's evade when hit by a powerful attack, and boosts the power of Shurikens. Boosts Dark resistance and resistance against accuracy and evade debuffs.
- Knight Armor: Boosts the wearer's defense, but lowers Fire and Thunder resistance.
- Genji Armor: Buffs the wearer's attack when hit by a powerful attack. Boosts Earth resistance.
- Viking Fur: Randomly casts Tundra Mammoth (summons a Tundra Mammoth to fall on an enemy to deal massive damage). Boosts Wind, Water, and Ice resistance.
- Army Jacket: Randomly casts Airstrike between turns. Boosts Bomb resistance.
- Officer Coat: Randomly casts Tank between turns. Boosts Dark resistance.
- Red Dress: Buffs the wearer's magic attack when hit by a powerful attack. Boosts Fire, Thunder, and Ice resistance.
- Whitemage Dress: Randomly casts Regen between turns. Boosts Holy and Freeze resistance.
- Pope Dress: Buffs the wearer's magic defense when hit by a powerful attack. Boosts Holy, Dark, and Doom resistance.
- Green Dress: Randomly casts Ivy between turns (generates spiky vines that deal Poison damage). Boosts Earth, Poison, and Death resistance.
- Flame Skirt: Boosts Fire and Berserk resistance, but lowers Water resistance.
- Viking Dress: Randomly casts Mammoth Stampede between turns (summons a horde of Tundra Mammoths to damage all enemies by charging across the screen). Boosts Wind, Water, and Ice resistance.
- Breastplate: Boosts Dispel resistance, but lowers Fire and Thunder resistance.
- Camo Skirt: Randomly casts Medipack between turns. Boosts Bomb resistance.
- Ninja Skirt: Buffs the wearer's evade when hit by a powerful attack, and boosts the power of Shurikens. Boosts Dark and Stun resistance, and resistance against accuracy and evade debuffs.
- Cat Costume: Randomly casts NoLegs between turns. Boosts Syphon, Stun, and Death resistance.
- Cow Costume: Buffs the wearer's defense when hit by a powerful attack. Boosts Dispel resistance.
- Heaven's Gate: 50% Holy. Boosts the power of Seiken, might cast Shine with certain skills, and allows Matt to counter-attack with a normal attack when hit by an enemy. Boosts Holy and Dispel resistance.
- Sol Spear: 75% Fire. Boosts the power of all Fire skills, might cast Fume with certain skills, and might debuff enemies' accuracy. Boosts Fire, Ice, and Freeze resistance.
- Blizzard: 75% Ice. Boosts the power of all Ice skills and might cast Tundra with certain skills. Boosts Ice and Water resistance.
- Gaia Ax: 50% Earth. Boosts the power of all Earth skills and might cast Quake with certain skills. Boosts Earth and Poison resistance but lowers Wind resistance.
- Dragon Killer: 50% Thunder. Might cast Thunderbolt with certain skills, and might Stun enemies. Boosts Thunder and Stun resistance.
- Swift Brand: 50% Wind. Boosts the power of Wind Slash. Boosts Wind, Earth, and Doom resistance.
- Black Fang: 50% Poison. Boosts the power of Nettle, allows Matt to counter-attack with a normal attack when hit by an enemy, and might Poison enemies. Boosts Poison, Earth, and Dark resistance.
- Avenger: No element. Boosts the power of Revenge, and allows Matt to counter-attack with Revenge when hit by an enemy. Boosts Stun resistance.
- Swordbreaker: 50% Dark. Might debuff enemies' attack. Boosts Dark resistance.
- Blood Blade: 25% Poison. Boosts the power of Drain, and boosts Poison resistance.
- Rune Blade: 25% Holy. Might drain MP from enemies by using certain skills, and might Syphon enemies. Boosts Dark, Doom, and Death resistance.
- Soul Eater: 25% Dark. Allows Matt to counter-attack with a normal attack when hit by an enemy, but lowers Holy resistance.
- Life Shaver: No element. Boosts the power of all Dark skulls, and might Doom enemies. Lowers Holy resistance.
- Razorback: 25% Wind. Boosts magic attack but lowers Thunder resistance.
- Crystal Staff: No element. Allows Natalie to counter-attack with Lucky Star when hit by an enemy. Boosts Fire, Ice, and Thunder resistance.
- Seraphim: 50% Holy. Boosts the power of all Holy skills, and might cast Shine with certain skills. Boosts Holy resistance.
- Flameheart: 50% Fire. Boosts the power of all Fire skills, and might cast Fireball with certain skills. Boosts Fire, Ice, and Freeze resistance.
- Thunder Spear: 50% Thunder. Boosts the power of all Thunder skills, might cast Thunderbolt with certain skills, and allows Natalie to counter-attack with a normal attack when hit by an enemy. Boosts Thunder and Wind resistance, but lowers Earth resistance.
- Arctic Wind: 50% Ice. Boosts the power of all Ice skills, might cast Iceshard with certain skills, and might Stun enemies. Boosts Ice, Water, and Wind resistance.
- Nirvana: 50% Poison. Boosts the power of Toxic, and might cast Vines (a more powerful version of Ivy that does more Poison damage to enemies) with certain skills. Boosts Earth and Poison resistance.
- Nimbus: 50% Water. Boosts the power of Bubbles, and might cast Flood (hits an enemy with a huge geyser for heavy Water damage) with certain skills. Boosts Fire, Ice, and Water resistance.
- Obsidian: 50% Dark. Boosts the power of all Dark skills, allows Natalie to counter-attack with a normal attack when hit by an enemy, and might debuff enemies' magic attack. Boosts Dark resistance.
- Dreamcatcher: No element. Syphons enemies if Natalie uses a normal attack on them, and boosts Syphon and Dispel resistance.
- Demon Tail: No element. Might drain MP from enemies, and boosts Syphon resistance.
- Sentinel: No element. Boosts Syphon, Death, and accuracy debuff resistance.
- Death Bringer: 50% Dark. Boosts the power of Doomsday, and might Doom enemies. Boosts Doom and Death resistance, but lowers Holy resistance.
- Dark Tooth: 50% Dark. Allows Natalie to counter-attack with Pulse when hit by an enemy. Boosts Syphon resistance but lowers Holy resistance.
- Super Snipe: 50% Wind. Boosts the power of Snipe, and might inflict Death on enemies. Boosts Stun and accuracy debuff resistance.
- Shadow Blaster: No element. Might cast Darkblast with certain skills. Boosts Doom and Death resistance.
- Red Vulcan: 50% Fire. Boosts the power of all Fire skills, might cast Flameshot with certain skills, and allows Lance to counter with Flameshot when hit by an enemy. Boosts Fire and Freeze resistance but lowers Water resistance.
- Thunder Core: 50% Thunder. Boosts the power of all Thunder skills, might cast Plasma with certain skills, and allows Lance to counter with Plasma when hit by an enemy. Boosts Thunder resistance but lowers Earth resistance.
- Deep Blue: 50% Water. Might cast Flood with certain skills, and allows Lance to counter with a normal attack when hit by an enemy. Boosts Fire and Water resistance but lowers Thunder resistance.
- Destroyer: 50% Poison. Might inflict Poison on enemies, and boosts Earth and Poison resistance.
- Heavy Claw: 50% Bomb. Might debuff enemies' defense and boosts Fire and Bomb resistance, but lowers Thunder resistance.
- Ark Angel: 50% Holy. Boosts the power of Tornado and might drain MP from enemies. Boosts Wind and Holy resistance.
- God Hand: 50% Bomb. Might drain HP from enemies. Boosts the power of Holy, Doom, and Death resistance.
- Chainsaw: No element. Allows Lance to counter with a normal attack when hit by an enemy. Lowers Syphon and Stun resistance.
- Rapturer: Might debuff enemies' magic attack, and boosts Dispel resistance.
- Steel Shark: No element. Might Syphon enemies, and boosts Water and Syphon resistance.
- The Town: It's the only town in the game, so it's literally just "the Town." No name required! The heroes wind up here after being blasted away by Akron. The Town is populated by many friendly NPCs and contains several shops to buy equipment and consumable items from.
- Vegetable Forest: The first "dungeon" area, a lush forest named for the gigantic vegetables growing there. Features weak enemies that are mostly plant-themed.
- Rock Lake: A tropical area populated by fun-loving pirates and surfer dudes. Features some stronger enemies, with the majority of them being water-themed.
- Glacier Valley: A harsh, cold area filled with ice-themed enemies, though one part of the valley contains an underground volcano where fire-themed enemies are more prominent.
- Kitten Kingdom Ruins: A desert wasteland containing the ruins of an ancient cat kingdom, overrun with powerful enemies that are mainly stone- and light-themed.
- Volcano Peak: A ravaged, molten area containing the volcano where Akron's resting place was. It introduces the game's most powerful enemies, which are predominantly fire- and dark-themed.
- The Rift: The final (and smallest) area, created by Akron after he regained his powers and started distorting the space around him to transform his tomb into an astral void. It contains exclusively dark-themed enemies.
- Warp Zone: A small hub area that can be accessed by touching one of the Warp Crystals found at the end of each normal region. It contains all of the Warp Crystals in the game, allowing you to access any Warp Crystals you've unlocked.
- Special Zones: Special areas guarded by NPCs that only let you enter once you get enough Medals. These areas contain great treasures but also very powerful enemies.
Simple enemies with various elemental properties. They also have Giant variants.
- Green Slime: Really weak enemy that only uses basic attacks.
- Giant Green Slime: Uses Wind and Poison attacks.
- Furry Slime: A slightly stronger, animal-themed version of a Green Slime.
- Blue Slime: Aquatic Slime variant that uses Water attacks.
- Giant Blue Slime: Uses Ice attacks and can heal other enemies.
- Yellow Slime: Uses Thunder attacks and can sometimes stun your party.
- Red Slime: Volcanic Slime variant that debuffs your party with physical attacks and is immune to magic damage.
- Giant Red Slime: Uses Fire attacks and is immune to magic damage.
Floating jellyfish that use multi-striking attacks.
- Blue Jelly: Uses Water attacks and heals other enemies.
- Purple Jelly: Uses Thunder attacks.
- Red Jelly: Uses Poison attacks and can stun your party.
Defensive enemies that mostly attack with water.
- Snail: Not an actual crab, but is part of the group because it has the same characteristics as the other crab enemies. Uses weak Water attacks.
- Spiral Crab: Uses Water attacks.
- Spike Crab: Mostly uses Water and Earth attacks, but can also use Fire attacks in certain areas.
Timid, weak plant creatures that can inflict buffs and debuffs.
- Green Bush: Debuffs your party and inflicts poison on rare occasions.
- Red Bush: A stronger version of the Green Bush with a little more health.
- White Bush: Debuffs your party and buffs other enemies.
- Dark Bush: A stronger version of the White Bush with more health.
Large defensive enemies with various elemental properties.
- Leaf Eater: Uses mid-level Earth and Poison attacks.
- Glacier Eater: Uses mid-level Ice attacks and can freeze your party.
- Lava Eater: Uses mid-level Earth and Fire attacks.
- Rock Eater: Uses mid-level Earth attacks, and can also do a backflip attack that deals very heavy damage.
Flying enemies with high evade.
- Swift Crow: Uses normal and Wind attacks, and can debuff your party's accuracy.
- Mage Bird: Uses a variety of elemental spells.
- Thunderbird: Uses Wind and Thunder attacks, and can debuff your party's accuracy.
Fairly weak enemies that mostly use Earth and Poison attacks.
- Haunted Tree: Uses Poison attacks and can stun your party.
Flying enemies that can debuff your party.
- Yellow Bee: Uses physical attacks that can stun your party or lower their defense.
- Red Bee: Uses physical attacks that can lower your party's accuracy.
- Purple Bee: Uses physical attacks and can heal other enemies.
- Dark Moth: Uses physical attacks and can inflict poison.
Cat soldiers hailing from the Kitten Kingdom, who attack with various war machines.
- Kitten Soldier: Carries a shield and uses physical attacks. Loses the shield and becomes more aggressive after getting hit for the first time.
- Trojan Horse: A large wooden attack vehicle made to look like a horse. Uses powerful physical attacks and can buff other enemies' attacks.
- Kitten Fort: A mobile stone tower that uses powerful physical and Bomb attacks.
- Shark Igloo: A mobile ice tower that uses powerful physical and Bomb attacks.
Floating eyeballs that use magic attacks.
- Eyeball: Uses non-elemental magic attacks.
- Frozen Eye: Uses Ice attacks.
- Holy Eye: Uses Wind and Holy attacks, and can debuff your party and heal other enemies.
- Ancient Eye: Uses non-elemental magic attacks and can debuff or Syphon your party.
Living terra cotta soldiers with various elemental properties.
- Blue Clay: Uses Wind attacks and can buff its own evade.
- Red Clay: Uses Fire and Earth attacks.
- Light Clay: Uses Holy attacks and can heal or buff other enemies.
- Dark Clay: Uses Earth and Dark attacks, and can inflict Doom on your party.
Mysterious cloaked robots who attack with various weapons.
- Swordslinger: Uses powerful non-elemental attacks with swords and blades.
- Gunslinger: Uses Bomb attacks, as well as a giant sniper attack that has very low accuracy but kills instantly if the attack is successful.
Chunks of rock with elemental properties.
- Ice Bit: Uses Ice attacks and can Freeze your party.
- Fire Bit: Immediately suicide bombs the party on its first turn, dealing Fire damage.
Powerful creatures that specialize in elemental attacks.
- Earth Elemental: Attacks with blades and uses Earth, Poison, and Bomb magic.
- Ice Elemental: Attacks with blades and uses Ice magic.
- Fire Elemental: Attacks with blades and uses Fire and Bomb magic.
The limbs of a Giant Squid.
- Squid Arm: Uses Water attacks and can Poison or Stun your party. Can be regenerated by the Giant Squid.
Huge stone creatures that get weaker the more you damage them. They wield a hammer and a shield; after losing some health, they lose the shield and take more damage from your attacks. At critical health, they lose the hammer and can't do anything except headbutt the party members.
- Light Golem: Uses powerful Earth and Fire attacks.
- Dark Golem: Uses powerful Earth, Dark, and Poison attacks.
Powerful burrowing enemies that use a myriad of powerful elemental attacks, mostly Earth and Poison.
- Sandworm: Uses physical, Earth, and Poison attacks, and can debuff your party's accuracy.
- Evil Worm: Uses Water, Poison, Bomb, and Dark attacks.
- Evil Tail: Uses Poison and Dark attacks, and can kill your party members instantly.
Flying robot enemies with various attack methods.
- Drill Bot: Mining drone that uses physical and Bomb attacks, and can Syphon your party.
- Rune Claw: Powerful drone made with technomagic that can use various elemental attacks depending on Akron's element, along with some powerful non-elemental attacks. Also has really high evade and can heal and buff other enemies.
Undead creatures with powerful magic attacks.
- Skull Ghost: Skeleton-ghost hybrid which attacks with Fire, Ice, Poison, and Dark spells, and is immune to physical damage. If Syphoned or Berserked, it'll use a much weaker melee attack that can Doom your party.
- Zombie Dragon: Giant dragon skeleton that uses Poison and Dark Attacks.
Small stone ornaments imbued with magic, which have various elemental properties and can suicide bomb your party when their HP is low.
- Rock Rune: Uses Earth and Poison attacks.
- Fire Rune: Uses Fire attacks.
- Bolt Rune: Uses Thunder Attacks and buffs other enemies.
- Holy Rune: Uses Holy attacks and heals other enemies.
Huge stone slabs imbued with magic, with very high HP and extremely powerful attacks. They can't do anything if Syphoned or Stunned, but are highly resistant to those status effects.
- Viking Monolith: Uses Ice attacks and can buff other enemies.
- Ancient Monolith: Uses non-elemental and Earth attacks, dispels your party, and buffs and heals other enemies.
- Cosmic Monolith: Uses Dark attacks, debuffs your party, buffs other enemies, has really high evade, and can cast Doomsday.
Jack is a giant robotic pumpkin who is the boss of Vegetable Garden. Being a mechanical entity, he's weak to Earth, Thunder, and Bomb attacks, so each of the party members can deal heavy damage to him even this early in the game. Attack-wise, he mostly relies on strong physical attacks and the weaponry hidden inside his body, which include a flamethrower and machine guns. However, he can't use those weapons if you Syphon him.
Every few turns, Jack can call in reinforcements. These reinforcements consist of weak enemies like Green Bushes and Kitten Soldiers, but you'll still want to take them out as quickly as possible so you can focus on Jack. If you want to take Jack down especially quickly, you can use Hand Bombs if you have any - at this point in the game, most items are extremely powerful due to most of the enemies being so low-level.
The Giant Squid is the boss of Rock Lake. It mostly uses Water and Ice attacks, as is natural for an aquatic animal. However, its Squid Arms can sometimes inflict Poison, and the Squid itself can spit ink to lower your party's accuracy. The Giant Squid is weak to Ice and Thunder, so using powerful abilities with those elements along with Poison will help you drain its health quickly.
The Giant Squid's arms, despite being part of the Squid itself, act as separate entities and can be defeated in order to reduce the Giant Squid's movepool and damage output. However, the Squid can regenerate the arms every few turns, which also buffs its defense and attack. It can also summon other enemies every few turns; these include low- to mid-level enemies such as Blue Slimes, Blue Clays, and Spiral Crabs. Two Spiral Crabs will automatically be summoned once you kill the Giant Squid, and the Squid Arms will still be alive if they weren't already killed, so you'll have to kill them separately if you kill the Squid first.
The Tundra Mammoth is one of the last living woolly mammoths left on the planet. It's the boss of Glacier Valley. The Tundra Mammoth uses lots of heavy-hitting physical attacks, along with a few Ice attacks here and there that can Freeze your party, so gearing up with high-level equips is highly recommended. Aside from that, the Tundra Mammoth also summons a wide variety of enemies, ranging from weaker enemies like Ice Bits and Fire Bits to stronger ones like Holy Eyes, Glacier Eaters, Ice Elementals, or even Viking Monoliths. The Bits are summoned passively while the Tundra Mammoth attacks, so make sure to be prepared in case any Fire Bits show up, because those will suicide bomb your party as soon as they join the fray. It also summons two Fire Bits when defeated.
Being an ice-dwelling animal, the Tundra Mammoth is naturally weak to Fire attacks. However, it has an even greater weakness to Poison. So if you want to bring its health down quickly, stack up a lot of Poison on the Tundra Mammoth by spamming abilities like Nettle, Toxic, and Poison Gas if you've learned any of those. Doing this will eventually lead to the Tundra Mammoth taking huge amounts of damage each turn. However, you should also use defense-buffing and healing spells on your party often to ensure that all your characters can adequately withstand the punishing attacks of the Tundra Mammoth and its allies. Regen is especially useful since its automatic healing effects can negate the effects of Freeze if it's inflicted on the party.
The Protector is a huge stone robot built in ancient times to protect the Kitten Kingdom, thus appearing as the boss of Kitten Kingdom Ruins. Much like Jack, it's weak to Bomb and Thunder attacks, as well as Water. Using Bomb abilities are your best ability here since a lot of the enemies the Protector summons can be easily disposed of with Bomb attacks. Most of its attacks consist of physical attacks that can deal non-elemental, Earth, or Bomb damage as it attacks your party members with its drills and cannons. However, it can sometimes spend a turn to suck in tons of energy particles to charge up its energy cannon, which it will then fire on its next turn to deal massive magic damage that can either be Thunder or non-elemental. If the energy cannon fires a Thunder beam, it has a high chance of Stunning the party.
Aside from these powerful attacks, the Protector can also summon a large amount of strong enemies, chief among them being Runes. It can also summon other tough enemies like Light and Dark Clays, Slingers, and Thunderbirds. These enemies should be dealt with swiftly since most of them can prove to be a major nuisance if left unchecked. This is especially true of healer-type enemies like Light Clays and Holy Runes, as their healing effects are quite strong.
The Beholder is a grotesque, evolved form of the Eyeball enemy. It appears twice in Volcano Peak as a miniboss, with the second encounter being optional. Besides using the laser attacks that normal Eyeballs use, the Beholder has tentacles it can use to attack by whipping or - disturbingly enough - make love to the players. The tentacle attacks have a chance to inflict Poison, especially the love-making "Censored" attack. Thus, using equips with high Poison resistance is a good idea. Funnily enough, the Beholder is also weak to Poison, as well as Thunder, so any Poison and Thunder skills at your disposal will do a good job at dealing heavy damage to the Beholder, especially if you stack up a lot of Poison on the Beholder like you would with the Tundra Mammoth.
Unlike most bosses, the Beholder can't summon any enemies, but it will begin each of its battles with some at its side. In the first encounter, it's accompanied by two Eyeballs. In the second encounter, it's accompanied by two Dark Bushes.
The Pyrohydra is a three-headed dragon which is the boss of Volcano Peak. Each of its three heads is a separate unit with vastly different weaknesses, resistances, and attacks - but they all absorb Fire and are immune to Bomb. Abyss, the red-eyed head, uses Dark and Poison attacks and is weak to Thunder and Holy attacks. Blaze, the yellow-eyed head, uses Fire attacks and is weak to Ice, Water, and Wind attacks. Czars, the white-eyed head, uses a wide variety of attacks (mainly Holy), heals his allies, dispels your party, and is weak to Earth and Dark attacks. Although each of the heads have powerful attacks at their disposal, it's best to bulk up on Dark resistance since Abyss's attacks are usually the most devastating. High Fire resistance isn't a bad idea either.
Before you do anything to the Pyrohydra heads themselves, note that they start the battle with two Fire Bits by their side, so make sure to get rid of them to avoid their self-destruct attack. Once that's done, focus all your firepower on Czars - not only is he the healer of the group, able to cast powerful healing spells like Regen, but he also has the most diverse range of attacks...besides Holy attacks, Czars can also use Fire, Thunder, and Ice attacks! In short, Czars can make the battle a lot more difficult with all his abilities, so it's best to take him out first. Use any non-Holy Limit Breaks if you have any available, and then use Dark and Poison attacks on Czars to do heavy damage and counteract his healing abilities. Poison stacking works well here since Czars can't remove negative status effects from himself. Also make sure to keep your party's HP and defense up high to survive against the Pyrohydra's triple assault. If Czars casts Regen on the group, use Dispel to cancel it out. If you're feeling extra daring, equip Natalie with the Death Bringer staff and have her use Dark Runes to cast Doomsday whenever it's her turn to deal massive Dark damage to Czars (this will also do a number on Blaze but won't affect Abyss).
Once Czars is down, use the same strategy on each of the other two heads - focus your attacks on a single head and bombard it with its weaknesses! An important thing to note here is that Poison attacks don't work on either of the remaining heads - Blaze is immune, and Abyss absorbs it.
Abyss would be a good choice to go after next since his attacks can inflict a number of problematic status effects on your party, including Poison, Doom, and Death. Make sure to keep healing and buffing your party, and use Holy and Thunder attacks on Abyss. After you finish him off, take care of Blaze using any Ice, Water, and Wind spells you have in your arsenal.
There are a couple things to keep in mind when dealing with the Pyrohydra. Whenever you defeat one of the heads, the remaining head(s) will get buffed; Abyss gets his magic attack and magic defense buffed, Blaze gets his normal attack and normal defense buffed, and Czars gets his accuracy and evade buffed. Also, once you kill two heads, the last head will be able to summon more enemies to aid him. They all summon high-tier enemies! If Abyss is the last head alive, he'll summon Swift Crows, Holy Eyes, Dark Clays, and Skull Ghosts. If Blaze is the last head alive, he'll summon Eyeballs, Drill Bots, Red Clays, and Fire Bits. If Czars is the last head alive, he'll summon Ancient Eyes, Mage Birds, and Light Clays.
At the heart of the rift lies Akron, the ancient demonic deity who stole your powers and weapons, and is now threatening to drain the planet of all its power to satisfy his hunger for power. It's time to send him back to the void! Unlike any other enemy in the game, Akron isn't bound to any one element - he randomly switches between six different elemental forms, which is indicated by the color of the large gem on his body: Fire (red), Thunder (yellow), Ice (blue), Earth (brown), Holy (white), and Dark (black). Additionally, Akron also has two different forms, those being his upper body and his lower body, with the latter usually being hidden underground. Akron switches back and forth between these two forms after taking enough damage (usually after losing about 1/15th of his health).
Akron always starts the battle in his upper form, and he immediately summons two Rune Claws (more on those later). Akron's upper form has a wide variety of elemental attacks, but he always uses one of them much more often than the rest. This is determined by the element he's currently using: if he's using Fire or Holy, he usually uses fire lasers that can Berserk your party; if he's using Thunder, he usually uses electric lasers that can Stun your party; if he's using Ice, he usually uses an ice volley that can Freeze your party; if he's using Earth, he usually uses an earthquake attack; if he's using Dark, he usually uses a scream attack that can Dispel your party. This shouldn't be too much of an issue to counter since at this point, you should have most if not all of the players' skills purchased so you'll always be able to exploit Akron's weaknesses. Likewise, you don't need to worry too much about constantly switching equips since the attacks from Akron's upper form aren't terribly damaging. Rather, you should focus on high Dark resistance - just like with the Pyrohydra - since Akron's lower form and most of the enemies he summons use very powerful Dark attacks. Another thing to note about Akron's upper form is that while using this form, he's able to summon Rune Claws - very powerful technomagical drones that are bound to Akron himself, and thus use whichever elemental affinity he's using at the time (e.g. if Akron is using Fire, the Rune Claws will mainly use Fire attacks) alongside some strong non-elemental attacks. The Rune Claws have really high evade, so the best way to take them out is to debuff their evade first, and then use powerful attacks to get rid of them quickly.
When switching between his upper and lower forms, Akron can summon some other top-tier enemies for backup. These include Dark Clays, Skull Ghosts, and even Cosmic Monoliths once his health gets low enough. As with all enemies during this battle, make sure to kill these ones as quickly as possible so they don't cause problems!
When Akron switches to his lower form, the first thing he does is summon two enemies: one Evil Worm and one Evil Tail. Definitely focus on killing those first since they can inflict all sorts of nasty status effects on your party, including Poison, Doom, and Death. As for Akron, his lower form mostly uses strong Dark, Bomb, and non-elemental attacks. Keeping up your defense and healing your party is especially important here, as Akron can wipe you out easily in this form if you're not careful. On the bright side, Akron can't change his element in this form, so this is a good time to hit him as hard as you can before he goes back to his upper form.
- The Earth Elemental's melee attacks deal Ice damage when they were meant to deal Earth damage. This is likely because the melee attacks were copied and pasted from the Ice Elemental's movepool and the developer forgot to change them accordingly.
- Akron was supposed to have a healing ability that would've allowed him to cast Regen on himself and his allies; he would've been able to use this as his default attack when using the Holy element. However, due to a programming error, this isn't the case, as he instead uses his Fire attack as the default attack while using the Holy element.
- Some of the bosses in Epic Battle Fantasy 2 appear in this game, in one form or another.
- The Golem enemies' gimmick of losing limbs and abilities is similar to how the Guardian from EBF2 has sword and shield attachments that can be destroyed to cripple its fighting prowess, and their design is inspired by the Giga Golem from EBF2.
- The Sandworm returns from EBF2 as a high-tier enemy, but its tail is absent.
- Both the Zombie Dragon and the Pyrohydra were inspired by the Zombie Hydra from EBF2.
- One enemy wave in the Rift even references the Zombie Hydra directly by having the player fight two Zombie Dragons at once. The only difference is that the Zombie Dragons can't revive each other as the Zombie Hydra's heads could.
- Akron is named after the dark lord in Rhapsody of Fire's lyrics.
- Coincidentally, he also shares his name with a city in Ohio called Akron.
- The Kitten Kingdom Ruins reuse the music that was used for the desert area in EBF2.