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Knightfall 3 (also known as Knightfall: Death and Taxes) is the third game in the Knightfall series, which is a direct sequel to Knightfall 2.  A free demo version of the game containing the first world can be played online, and the full game can be bought on Amazon for $6.99.

This game follows the adventures of the Knight and his Princess wife seeking to recover their treasure after their house is robbed by thieves.  Notably, this makes Knightfall 3 the first game in the series to have more than one playable character, and the first game wherein the Princess is playable.

Controls[]

  • Mouse: Click on blocks to destroy them, click on items in your inventory to use them
  • Arrow Keys or Z and X: Rotate the board 90 degrees

Plot[]

THIS SECTION CONTAINS SPOILERS! READ AT YOUR OWN RISK!

With two great adventures under his belt, the drill-wielding Knight lives in peace with his beloved Princess and all the treasures they've acquired on their exploits.  However, one night a horde of thieves visits the Knight's house and steals all the treasure.  The next day, the Knight wakes up to discover it gone, and then receives a ludicrously high bill from the Tax Guards, the kingdom officials responsible for collecting the people's taxes.  Left with no other option, the Knight sets out to go questing once more to get his treasure back.  The Princess sees the Knight leave and follows him.  She catches up to him near the city of Turnolt Isle and suggests they just go to her father, the King, and ask for money.  The Knight still wants to go questing for treasure, though, so he suggests they each go their own way so they can collectively get even more treasure.  The Princess agrees, and they split up as they enter Turnolt Isle.

As the two adventurers go through Turnolt Isle, the Knight forces his way across a troll bridge and treks through the deeper, wilder part of the city's forest while the Princess sticks to the main route.  They wind up at the port and fight off a bunch of monsters that took over the area before coming face-to-face with a sea witch named Scylla, who's laid claim to the water by the port.  She tries to destroy the adventurers for invading her territory but is defeated.  The pair then pays a ferry to transport them further north to Papi Island, where the King is vacationing at his Oasis Villa.

On Papi Island, the Knight passes through the beach and scales the island's mountain to find a way through the desert up ahead while the Princess stays on the lower part of the island and comes across a skeleton key that the Knight had found but accidentally dropped down the mountain. Along the way, the heroes learn from the local thieves that the Thieves' Guild has been in disarray since their leader, the Prince of Thieves, mysteriously disappeared, and some of the other residents of the island tell the heroes that the Tax Guards were seen travelling to the Oasis Villa to give the King a bill by order of their enigmatic leader, the Taxman. After crossing Papi Island's desert, the pair comes across a pile of boulders blocking the path and try using a magic spell they found in the desert to remove the boulders, but instead the spell awakens a stone golem known as the Rock Titan. Angered by having his slumber interrupted, the Rock Titan tries to destroy the adventures but they vanquish him and then find the King's tax bill among the rubble. They bring it to the Oasis Villa and show it to the King, who tells them to go to Jackdaw Archipelago to look for answers about the Taxman's origins while he tries to figure out why the Tax Guards dared to tax their own ruler.

Once at Jackdaw Archipelago, the adventurers battle their way through the village square and come across the island's prison, which is currently on lockdown. Only those with a special skeleton key are permitted to enter the prison, so the Knight is forced to take the visitors' path around the prison while the Princess uses the skeleton key she picked up back on Papi Island to gain entry. Beyond the prison, the adventurers find a piece of the prison warden's diary, which contains an entry detailing how the warden discovered that a mad scientist known as the Alchemist has been secretly abducting and experimenting on the prison's inmates and tried to stop him. So, the heroes storm the Alchemist's mansion and break into his secret lab, where they find that the Alchemist has captured the warden himself and turned him into a mindless monster. They manage to defeat both the Alchemist and his monster, and obtain a pass to enter Jackdaw Archipelago's junkyard. There, they discover a document containing secret orders from the Taxman to transport all the mutated inmates to Kripshaw Islets and deliver them to the army personnel stationed there, so the heroes hitch a ride on a Mech Whale to get to Kripshaw Islets.

After reaching Kripshaw Islets, the pair discovers that the military there has been using the mutant prisoners to raise an entire army, and that the whole operation is being backed by the Tax Guards. Determined to find out what's really going on, the adventurers fight through Kripshaw Islets' war-torn battlefields and break into the Tax Guards' fortress, where they come face to face with the Taxman himself. The Taxman reveals that he's actually the Prince of Thieves, and tells the heroes all about how he "left" the Thieves' Guild to go on a secret mission to infiltrate the kingdom's leadership so he could milk money out of everyone and give all the extra riches to the Thieves' Guild, effectively partaking in legal theft. He then summons one of his minions (either the army's general or a haunted mirror, depending on which character you're playing as) to dispose of the heroes, but they defeat the minion and Prince of Thieves, fatally injuring them both. Before dying, the Prince of Thieves confesses that he's actually been working for someone else the whole time, and points them towards Deathly Rock, a new island that mysteriously popped up out of nowhere recently.

Ready to put a stop to the wicked operation, the Knight and the Princess saddle up and brave the horrors of Deathly Rock together, fighting their way up to the top of the island's huge, fiery mountain. At the peak of the mountain, they meet the true mastermind of the evil plot - the prince of darkness himself, the Devil. The Devil explains his scheme to the heroes: he wanted revenge on the Knight for his defeat in Knightfall 1, so he decided to raise an army of monsters to wreak havoc on the kingdom. In order to gain the resources to start building his army, the Devil struck a deal with the Prince of Thieves to have him pose as the Taxman and gain the trust of the King so he could siphon money from the kingdom and use it to fund personnel for the army, all while one of the Devil's minions who had disguised himself as the Alchemist performed his experiments to bring in recruits by turning Jackdaw Archipelago's criminals into monster soldiers. Now ready to exact his revenge, the Devil challenges the heroes to a fight and tries to destroy them, but the heroes use teamwork to outwit the Devil and kill him for good.

Gameplay[]

Knightfall 3 features much of the same gameplay mechanics as its prequel, but with some additional features, chief among them being the ability to play the game with both the Knight and the Princess.  As with Knightfall 2, this game has you play through a series of levels across several different worlds spread out across a world map.  Each character has their own version of the world map, the difference between them being that each character visits different levels from the other at some points.  The characters' campaigns progress separately, which means you basically get to play the game twice.

Levels unlock in a fairly linear fashion, but you can play them in any order you want and even revisit them at any time, which is something that wasn't possible in the previous two games.  There are several different types of levels in the game; some of them include friendly locations like taverns, shops, and other areas where you can rest up to regain health, learn new skills, unlock new areas, or advance the story.  Then there are the dungeons, the "main" levels in which you have to maneuver your character to the end of the level while fighting off or avoiding enemies.

In these levels, the character is placed on a board full of blocks and enemies, and can only be moved by destroying blocks on the board by clicking on them, which slowly drains Action Points (stamina).  You can destroy any group of blocks - and even single blocks - but destroying block groups smaller than three will cost more Action Points.  If your character runs out of AP, they'll start losing health whenever you destroy blocks. The goal of each level is to collect a key that will open the door that leads out.

Although Knightfall 3 is mainly a puzzle game, it contains some aspects of a turn-based game as well. Every time you destroy a group of blocks, it counts as a turn. Certain enemy behaviors are affected by how many turns you take as you play through a level.  At the end of a turn, enemies will attack your character if they're within range.  Conversely, your character will attack and kill any enemies that enter their range.  The Knight will kill any enemy directly beneath him with his drill, while the Princess kills any enemy above her with her propeller.

Knightfall 3 also reprises the XP system from the first two games, wherein your character gains a little XP whenever you break blocks, and gains more XP and gold when they kill an enemy.  After gaining enough XP, the character will level up, slightly increasing the maximum capacity of their HP and AP. Knightfall 3 also reprises the Magic Spells, which are special abilities that can be used after building up mana by breaking blocks and killing enemies. Collecting more mana gives your character access to stronger spells.  Each character has five spells at their disposal, and it's possible to swap in new spells at taverns.  To use a spell, you just need to click on its icon on the mana bar located at the bottom of the screen.

Modes[]

Knightfall 3 has a few different gameplay modes you can select from:

  • Story: Play through the main campaign as either the Knight or the Princess.
  • Endless Dungeon: Play through an endless gauntlet as either the Knight or the Princess where the goal is to kill every enemy on each floor to progress forward.
  • Endless Dungeon 2-Player: Same as the regular Endless Dungeon, but you play with both the Knight and the Princess on the board.
  • Pet Protector: Defend a cute pet puppy from the enemies in the dungeon.
  • Boss Rush: Fight against all the game's bosses one after another in an endless onslaught.

Worlds and Levels[]

  • Turnolt Isle: A city located at the southern end of the kingdom.  The areas in this world include the main city area, a forest, and a waterfront area.  The levels of this world contain low-level and mid-level enemies that aren't too much of a threat.  Scylla is the boss of this world.
    • Town Square (Both characters; tutorial)
    • Apothecary (Both characters)
    • Leafy Path (Knight only)
    • Deep Cover (Knight only)
    • Moss Canopy (Princess only)
    • Mini Shoals (Princess only)
    • Port Slum (Both characters)
    • Cutthroats' Liaison (Both characters)
  • Papi Island: A rocky island further north in the kingdom, notorious for being home to a band of Thieves and Bandits. The areas in this world include a beach, a tall mountain, and a vast desert. The levels of this world contain somewhat stronger enemies. The Rock Titan is the boss of this world.
    • Thieves’ Hideout
    • Perilous Path
    • Sandstorm Drop
    • Desert Enclave
    • Catacombs
    • Stone Circle Plains
  • Sky Zone: A smaller bonus world set in the skies above Papi Island. This world is a floating sky city inhabited by a group of monks who are currently protesting against some arrogant engineers who built a giant airship using the monks' god as its power source. The levels of this world introduce a few more mid-game enemies. The Eye of the Storm is the boss of this world.
    • View of the Gods
    • Sky Temple
    • Osprey Guard
    • The Silver Osprey
  • Jackdaw Archipelago: A haunted village, due west of Papi Island, which is overrun with the undead and other strange monsters. The areas in this world include the common village area, a prison, a haunted mansion, and a junkyard. The levels of this world contain powerful enemies with more unique abilities. The Alchemist and the Warden are the bosses of this world.
    • Cursed Village Square
    • Dark Shrine
    • Visitors' Path
    • Haunted Mansion
    • Dark Laboratory
    • Scrapyard
    • Mechwhale Construction Site
  • The Sea of Icarybdis: A smaller bonus world set in the seas to the north of Jackdaw Archipelago. This world takes place at the bottom of the ocean where Icarus from the Greek legend fell and died as he and his father Daedalus were trying to escape from King Minos's prison by flight. The levels of this world contain many of the same mid-game enemies featured in previous levels. Icarus's Husk is the boss of this world.
    • The Inescapable Eddy
    • Shark Bait
    • Abyssal Plain
    • The Husk of Icarus
  • Kripshaw Islets: A desolate wasteland way down south in the kingdom, plagued with even stranger creatures. The areas in this world include the wasteland outskirts, a battlefield, and the Tax Guard's fortress. The levels of this world contain very strong and dangerous enemies. The General is the boss of this world.
    • Howling Wastelands
    • Scorched Plateau
    • Mimics' Lair
    • Crow Crevasse
    • High Ground
    • Royal Fortress
  • Wide Awake Isle: A bonus world featuring a remote island which is home to a renowned (but haunted) hotel. This world only has one level, but it has a whopping 20 stages and is packed to the brim with powerful horror-themed enemies. The Nightmare is the boss of this world.
    • The Wide Awake Inn
  • Deathly Rock: A volcanic hellscape even further south and to the west of Kripshaw Islets, inhabited by all sorts of otherworldly monsters. In this world, you play as both the Knight and the Princess together; they both share the same health bar and you have to guide both of them to the exit in order to win levels. The areas in this world include a set of rocky hills and a fiery mountain. The levels of this world contain the most powerful enemies in the game. The Devil is the boss of this world.
    • Hatching Hills
    • Giant Gull's Nest
    • Fire Cave
    • Path of the Damned
    • Hell's Throne

Minigames[]

Some of the worlds in Knightfall 3 contain areas where you can play minigames for a chance to earn gold.

  • Pigeon Culling: A minigame accessible in Turnolt Isle. Try to kill as many Pigeons as you can before you run out of AP.
  • Beachcombing: A minigame accessible in Papi Island. Try to collect as many seashells as you can before you run out of AP, but watch out - some of the shells are actually hostile Hermit Crabs.
  • Gold Mining: A minigame accessible in Jackdaw Archipelago. Try to move as many gold nuggets into the bag at the bottom of the board before you run out of AP.
  • Sheep Herding: A minigame accessible in Kripshaw Islets. Try to bring as many Zombie Sheep into the 3x3 sheep pen in the middle of the board as you can before you run out of AP.

Items[]

  • Roast Chicken Leg: Replenishes 1/4 of your health when consumed.
  • Whole Roast Chicken: Replenishes 1/2 of your health when consumed.
  • Stamina Potion: Replenishes all your AP when consumed.
  • Health Potion: Replenishes all your health when consumed.
  • Elixir: Replenishes all your health and AP when consumed.
  • Able Nectar: Completely fills up your mana bar.
  • Angel Wings: Brings you back to life with full health and then disappears if you die.
  • Anti-Theft Ring: Prevents Thieves from stealing your stuff.
  • Spirit Ring: Prevents you from being cursed (curses make you unable to use your items or spells).
  • Gold Ring: Increases the amount of gold you earn from killing enemies.
  • Bunny Paw Ring: Increases the chance that an enemy will miss when they try to attack you.
  • Good Health Ring: Prevents you from being poisoned.
  • Experience Ring: Increases the amount of XP you earn from killing enemies.
  • Antidote: Cures poison when consumed.
  • Stamina Crystal: Increases your max AP capacity by 1 point.
  • Health Crystal: Increases your max health capacity by 2 points.
  • Spirit Candle: Cures you if you've been cursed.
  • VIP Ticket: Instantly transports you to the nearest tavern.
  • Chain Hammer: Lets you drill through skull blocks which are normally indestructible.
  • Teal Armor/Grass Armor: Reduces all damage taken by 10%.
  • Demon Armor/Magenta Armor: Reduces all damage taken by 20%.
  • Onyx Armor/Greater Demon Armor: Reduces all damage taken by 30%.
  • Gold Armor/Simurgh's Bride Armor: Reduces all damage taken by 40%.
  • White Light Armor/Platinum Armor: Reduces all damage taken by 50%.
  • Skeleton Key: Instantly opens the door in any level when used.

Spells[]

Knight's Spells[]

Default Spells[]

These are the spells that the Knight has from the beginning of the game.

  • Switch: Rotates the board 180 degrees.
  • Flame: Lets out a short-ranged flame blast that kills all enemies in a 3x3 radius.
  • Death Touch: Lets you instantly kill one enemy of your choosing.
  • Lightning: Kills all enemies in the same row or column as the Knight.
  • Annihilation: Kills all enemies onscreen.

Alternate Spells[]

These are the spells that the Knight can learn at various taverns. They replace his default spells if learned, and can replaced with the respective default spell again at the same tavern.

  • Projectile: Launches a fireball in whichever direction the Knight is facing, killing the first enemy it hits (you can change which direction the Knight is facing by clicking on him). Can be learned at Turnolt Isle's tavern; replaces Flame if learned.
  • Petrify: Lets you turn one enemy of your choosing to stone, stunning them for several turns. Can be learned at Papi Island's tavern; replaces Death Touch if learned.
  • Teleport: Lets you switch places with an enemy of your choosing. Can be learned at Jackdaw Archipelago's tavern; replaces Lightning if learned.
  • Transform: Turns all enemies onscreen into chickens. Can be learned at Kiepshaw Islets' tavern; replaces Annihilation if learned.

Princess's Spells[]

Default Spells[]

These are the spells that the Princess has from the beginning of the game.

  • Switch: Rotates the board 180 degrees.
  • Skull Crusher: Destroys all skull blocks on the board.
  • Grab: Lets you instantly collect one item on the board no matter where it is.
  • Heal: Restores 1/4 of your health.
  • Invisibility: Makes the Princess invisible for 5 turns.

Alternate Spells[]

These are the spells that the Princess can learn at various taverns. They replace her default spells if learned, and can replaced with the respective default spell again at the same tavern.

Enemies[]

Introduced in Turnolt Isle[]

  • Scarecrow: Completely harmless enemy.  Appears in the game's tutorial in the Town Square.
  • Pigeon: Completely harmless enemy.  Appears in the Pigeon Culling minigame.
  • Slime: Can only damage you if you're right next to it.  First seen in Turnolt Isle's city levels.
  • Dragon: Attacks with its claws if you're next to it, or uses its fire breath if you're two spaces away in the same row. First seen in Turnolt Isle's city levels.
  • Werewolf: Switches back and forth between human and wolf form every four turns. When in human form, he can only attack you if you're right next to him and deals low damage. When in wolf form, he can attack if you're up to two spaces away from him in the same row, and deals more damage. First seen in Turnolt Isle's forest levels.
  • Giant Worm: Whips you with its tail if you're two spaces away from it in the same row.  First seen in Turnolt Isle's forest levels.
  • Giant Beetle: Bites you if you're two spaces away from it in the same row.  Can't be attacked from above. First seen in Turnolt Isle's forest levels.
  • Rat: Can only attack you if you're right next to it, but poisons you so you take damage over time. The poison lasts for 5 turns. First seen in Turnolt Isle's port levels.
  • Minotaur: Attacks with his ax if you're two spaces below him, or uses his horns if you're right next to him. First seen in Turnolt Isle's port levels.

Introduced in Papi Island[]

  • Hermit Crab: Pinches you with its claws if you're right next to it. Appears in the Beachcombing minigame.
  • Thief: Deals low damage but steals a random item from your inventory if you're right next to him. First seen in Papi Island's beach levels.
  • Bandit: Deals low damage but steals a random item from your inventory with his whip if you're up to three spaces away from him in the same row. First seen in Papi Island's beach levels.
  • Hydra: Bites you if you're right next to or two spaces above it. First seen in Papi Island's mountain levels.
  • Cockatrice: Can only attack you if you're right next to it, but poisons you so you take damage over time. The poison lasts for 5 turns. First seen in Papi Island's desert levels.
  • Tarasque: Bites you if you're right next to it. Can't be attacked from above. First seen in Papi Island's desert levels.
  • Soul Fire: Burns you if you're right next to it. First seen in Papi Island's desert levels.

Introduced in Sky Zone[]

  • Warlock: Hits you with a magic bolt if you're up to three spaces away from him in the same row.
  • Hippogryph: Has an attack range that extends in a T-shape on either side; hits you with a wind blast if you're in that range.
  • Whirlwind: Has a 2x2 attack range surrounding it; if you enter that range, it rearranges the entire board and deals low damage.

Introduced in Jackdaw Archipelago[]

  • Mandrake: Has a 3x3 range surrounding it; self-destructs if you're in that range. First seen in Jackdaw Archipelago's village levels.
  • Gargoyle: Has a 3x3 range surrounding him; scratches at you if you're in that range and then turns to stone for five turns, rendering him invincible. First seen in Jackdaw Archipelago's village levels.
  • Vampire: Has a 3x3 range surrounding it; hits you with a swarm of bats if you're in that range. Is immune to all your attacks and can only be killed by moving him into a patch of sunlight. First seen in Jackdaw Archipelago's mansion levels.
  • Gazer: Whips you with a tentacle if you're up to two spaces away from it on a diagonal. First seen in Jackdaw Archipelago's junkyard levels.

Introduced in The Sea of Icarybdis[]

  • Sea Nymph: Identical to a Mandrake, but deals more damage.

Introduced in Kripshaw Islets[]

  • Zombie Sheep: Completely harmless enemy.  Appears in the Sheep Herding minigame.
  • Manticore: Stings you with its tail and poisons you if you're up to three spaces away from it in the same row. First seen in Kripshaw Islets' wasteland levels.
  • Death: Has an attack range that follows the logic of a knight in Chess (i.e. he can only attack the Knight if they're apart from each other by either two spaces horizontally and one space vertically, or one space horizontally and two spaces vertically). Whacks you with his scythe if you're within that range. First seen in Kripshaw Islets' battlefield levels.
  • Black Knight: Moves one space downward every time you destroy a group of blocks. Attacks you with his drill if he's directly above or next to you. First seen in Kripshaw Islets' battlefield levels.
  • Anti-Princess: Destroys the block directly above her every time you destroy a group of blocks. Attacks you with her propeller if she's directly below or next to you. First seen in Kripshaw Islets' battlefield levels.

Introduced in Wide Awake Isle[]

  • Ghost: Can only attack you if you're right next to it, but curses you so you can't use your items or spells.

Introduced in Deathly Rock[]

  • Cthulhu: Has a 5x5 attack range; hits you with a magic blast if you're in that range. First seen in Deathly Rock's hill levels.
  • Assassin: Sometimes throws a dagger at you if you're in the same row as him; whether or not he decides to attack at the end of a turn is completely random. First seen in Deathly Rock's mountain levels.

Miscellaneous[]

  • Chicken: Completely harmless enemy. Appears randomly.
  • Golden Mushroom: Completely harmless enemy that gives you lots of gold when killed, but teleports away after five turns. Appears randomly.
  • Yeti: Completely harmless enemy that gives you lots of XP when killed, but teleports away after five turns. Appears randomly.
  • Mimic: Looks like a collectible item (a pile of gold bars, a potion, a key, etc.), but is actually a monster. Bites you if you're right next to it. Appears randomly.

Bosses[]

  • Scylla: A monstrous sea witch encountered in Turnolt Isle: Cutthroats' Liaison.  She has a wide range that extends horizontally, and will hit you with a huge water blast if you enter that range.  She only takes one hit to defeat, but you first have to stun her by making one of the four barrels on the screen fall on her.  After she's hit, she'll be stunned for five turns, giving you a moderate window to attack and defeat her.
  • Rock Titan: A hulking stone golem encountered in Papi Island: Stone Circle Plains. His attack range includes two plus-shaped spots located about three spaces away from him on either side, and he will hurl a rock at you if you enter either of those spots. He only takes one hit to defeat, but you first have to kill the four Soul Fires on the field. Once all the Soul Fires are killed, the Rock Titan will be vulnerable to your attacks and can be killed.
  • Eye of the Storm: A wind-elemental demigod encountered in Sky Zone: The Silver Osprey. He has a range that circles all the way around him with a radius of three tiles, and will hit you with a wind blast if you enter that range. The Eye of the Storm's range doesn't cover any tiles that are less than three spaces away from him, so you can get to him without any trouble if you can get close enough to him without landing in his range. However, make sure to steer clear of the Whirlwinds scattered around the board, which will completely and randomly rearrange the board if you get caught in their range.
  • The Alchemist and the Warden: A mad scientist and his pet monster encountered in Jackdaw Archipelago: Dark Laboratory. The Alchemist has a 3x3 attack range, and will hit you with an electric blast if you're in that range. The Warden attacks anything that's up to two spaces away from him in the same row, and also releases a spurt of blood from his back every five turns that damages you if you're above the Warden in the same column. The Alchemist is immune to all your attacks, so in order to kill him you have to get the Alchemist within the Warden's range so the Warden will squash him. Once the Alchemist is dead, you can then get rid of the Warden; trying to kill the Warden while the Alchemist is still alive will result in the Warden simply being teleported to a new spot on the board.
  • Icarus's Husk: The haunted corpse of Icarus encountered in The Sea of Icarybdis: The Husk of Icarus. Icarus's Husk itself has no attacks, but it's protected by several shadowy clones of Icarus which will attack you if you're up to three spaces away from them. Additionally, each shadow clone also creates two more copies of itself if left alone for too long. Once you kill all the shadow clones, you can destroy Icarus's Husk.
  • The General: A superpowered Black Knight encountered in Kripshaw Islets: Royal Fortress if you're playing as the Knight. He behaves the same way as a normal Black Knight, but he also uses the Lightning spell every five turns, unleashing a burst of lightning that damages you if you're in the same row or column as him. He also takes five hits to kill.
  • The Queen of Mirrors: A haunted mirror possessed by the spirit of a wicked queen, encountered in Kripshaw Islets: Royal Fortress if you're playing as the Princess. She starts off broken into five shards that are spread out all across the board; each of these shards will shoot a magic blast that damages and curses the Princess if she's up to three spaces away from the shard in the same row. To defeat the Queen of Mirrors, you have to fuse the shards together by getting them to be next to each other; once all five shards are fused together, they'll turn into a whole mirror which you can then destroy to win the battle.
  • The Nightmare: A phantasmic horror encountered in Wide Awake Isle: The Wide Awake Inn. It automatically dies after 50 turns, but is completely invincible and randomly summons enemies as you take your turns. In order to win, you simply have to try to stay alive long enough to outlast the Nightmare.
  • The Devil: The evil demon ruler of Hell, encountered in Deathly Rock: Hell's Throne. Every five turns, he shoots a magic bolt that hits one of your characters no matter where they are. After getting hit, he teleports to a new spot and scrambles all the blocks. After getting hit four times, the Devil assumes his final form; in this form, the Devil gains a 3x3 attack range surrounding him and will attack your characters if they enter this range, and he can only be killed by having both the Knight and the Princess attack him at the same time.

Errors[]

  • The Soul Fire enemy is colored yellow-orange, but for some reason its flavor text describes it as being blue.

Trivia[]

  • Knightfall 3 was the first game in the Knightfall series that was also playable on mobile devices; however, all links to buy the mobile version are down and the developers apparently have no plans to fix it.
  • The sloth pilot who transports you to and from the Sky Zone is the same sloth from Super Sloth Bomber.
  • Scylla is based directly off of the sea monster named Scylla from the Greek legend The Odyssey. Her more fearsome counterpart, Charybdis, also makes an appearance in The Sea of Icarybdis as an NPC.
  • The Black Knights' and Anti-Princesses' attack and death cries are actually the Knight's and Princess's sound effects respectively, except lower-pitched and distorted to sound demonic. This is in reference to the fact that the Black Knights and Anti-Princesses are literally evil clones of the original heroes created by dark magic.
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